This is an old revision of the document!
Table of Contents
1 - Pick Building GameObject
You can use any game object, import it from OBJ, FBX or create it your own! I suggest your create it using UModeler!.
2 - Create new ScriptableObject
This scriptable object is used for determine the information
Go to Folder (Assets/3 - Atan/Scriptable Object/Bangunan)
Create new scriptable object Create > Data Bangunan.
Now you can fill up Scriptable Object Information!
Make sure to fill up x and y axis base on your building center pivot point.
Side Info!Bangunan Class Script
public class Bangunan : ScriptableObject { [BoxGroup("Informasi Bangunan")] public string namaBangunan; [BoxGroup("Informasi Bangunan")] [TextArea] public string namaPenuhBangunan; [BoxGroup("Informasi Bangunan")] [TextArea(15, 50)] public string maklumatPertama; [BoxGroup("Informasi Bangunan")] [TextArea(15, 50)] public string maklumatKedua; public float xLocation; public float zLocation; }
3 - Apply building interact script
Drag BuildingInteract Scrip into your gameObject
- Setup Input Field ( For Search )
- Setup Holo Material